using System;
using UnityEngine;

[Serializable]
public class wingame : MonoBehaviour
{
	public void Awake()
	{
		PlayerPrefs.SetInt("Matches Played", PlayerPrefs.GetInt("Matches Played") + 1);
		PlayerPrefs.SetInt("Wins", PlayerPrefs.GetInt("Wins") + 1);
		PlayerPrefs.SetInt("Exp", PlayerPrefs.GetInt("Exp") + 50);
		StateManager.playing = false;
		JCAchievementMunger.CheckProgress();
	}

	public void Main()
	{
	}
}
